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Showing posts with the label a level maths

The Associative, Commutative and Distributive Laws

The associative, commutative and distributive laws are three of the most important structural rules in algebra. They explain how expressions may be grouped, reordered, expanded and simplified without changing their mathematical value. These laws are used throughout arithmetic, algebra, factorisation, equation solving and mathematical proof. Associative Law The associative law describes how terms may be grouped when the same operation is repeated. If an operation is associative, changing the placement of the brackets does not change the final value of the expression. For addition: a + (b + c) = (a + b) + c For example: 1 + (2 + 3) = (1 + 2) + 3 The associative law also applies to multiplication: a × (b × c) = (a × b) × c For example: 2 × (3 × 4) = (2 × 3) × 4 Subtraction is not associative because changing the grouping can change the result. a − (b − c) ≠ (a − b) − c For example: 1 − (2 − 3) ≠ (1 − 2) − 3 Commutative Law The commutative law describe...

Deriving Compound Angle Identities: Additional Trigonometric Proofs

These workings use compound angle identities to derive double angle, triple angle, and related trigonometric identities. Compound Angles, Extras 1. Deriving sin(2θ) sin(θ + θ) = sinθ cosθ + cosθ sinθ = 2sinθ cosθ = sin(2θ) 2. Deriving cos(2θ) cos(θ + θ) = cosθ cosθ - sinθ sinθ = cos 2 θ - sin 2 θ = cos(2θ) 3. Deriving cos(2θ) = 2cos²θ - 1 cos(2θ) = cos 2 θ - sin 2 θ = cos 2 θ - (1 - cos 2 θ) = cos 2 θ - 1 + cos 2 θ = 2cos 2 θ - 1 4. Deriving cos(2θ) = 1 - 2sin²θ cos(2θ) = cos 2 θ - sin 2 θ = 1 - sin 2 θ - sin 2 θ = 1 - 2sin 2 θ 5. Deriving sin(3θ) sin(2θ + θ) = sin(2θ)cosθ + cos(2θ)sinθ = 2sinθ cosθ cosθ + (1 - 2sin 2 θ)sinθ = 2sinθ cos 2 θ + sinθ - 2sin 3 θ = sinθ(2cos 2 θ + 1) - 2sin 3 θ = sinθ(2(1 - sin 2 θ) + 1) - 2sin 3 θ = sinθ(2 - 2sin 2 θ + 1) - 2sin 3 θ = sinθ(3 - 2sin 2 θ) - 2sin 3 θ = 3sinθ - 2sin 3 θ - 2sin 3 θ = 3sinθ - 4sin 3 θ 6. Deriving cos(3θ) cos(2θ + θ) = cos2θ cosθ - sin2...

Proofs of the Base-10 Logarithm Laws

These workings derive the laws of base-10 logarithms from exponent laws by converting between exponential form and logarithmic form. Assume a > 0 , b > 0 , and n ≠ 0 . Product Rule log(ab) = log a + log b Let 10 x = a Let 10 y = b Therefore: log 10 a = x log 10 b = y 10 x 10 y = ab 10 x+y = ab Therefore: log 10 (ab) = x + y Substituting: log 10 (ab) = log 10 a + log 10 b Therefore: log(ab) = log a + log b Quotient Rule log(a / b) = log a - log b Let 10 x = a Let 10 y = b Therefore: log 10 a = x log 10 b = y 10 x / 10 y = a / b 10 x-y = a / b Therefore: log 10 (a / b) = x - y Substituting: log 10 (a / b) = log 10 a - log 10 b Therefore: log(a / b) = log a - log b Power Rule log(a n ) = n log a Let log(a n ) = x Therefore: 10 x = a n Taking the n-th root of both sides: (10 x ) 1/n = (a n ) 1/n 10 x/n = a Therefore: log 10 a = x / n n log 10 a = x Theref...

Quadratic Functions in Vertex Form (A Clear Guide for Everyone)

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Parabolas in sight: The Clifton Suspension Bridge, Bristol, United Kingdom. A quadratic function is a function whose graph is a parabola (a U-shaped curve). One of the most useful ways to write a quadratic is in vertex form , because it shows the parabola’s turning point immediately. 1) The vertex form A quadratic function in vertex form is written as: f(x) = a(x - h) 2 + k This form is especially helpful because the values h and k tell you the vertex directly. 2) The vertex (turning point) The vertex is the point where the parabola changes direction. In vertex form: Vertex = (h, k) If the parabola opens up , the vertex is the lowest point (a minimum). If the parabola opens down , the vertex is the highest point (a maximum). 3) What the number a does The number a controls two key things: the direction the parabola opens, and how wide or narrow it is. a > 0 means the parabola opens up (U-shape). a < 0 means the parabola opens dow...

Factorial, Permutations, Combinations (distinct objects; no repeats)

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1) n! (factorial) Meaning: tells you how many permutations (complete orderings) you can generate with n objects at your disposal. Definition: n! = n × (n−1) × (n−2) × … × 2 × 1, with 0! = 1. Example: 5! = 5×4×3×2×1 = 120. 2) n!/(n−r)! (permutations of r choices from n; order matters) Meaning: tells you how many ordered outcomes you can generate when you make r choices out of a collection of n objects, without reuse. How to see it: 1st choice: n options 2nd choice: (n−1) options 3rd choice: (n−2) options … rth choice: (n−r+1) options Multiply: n × (n−1) × … × (n−r+1) = n!/(n−r)!. Example (n=5, r=2): 5P2 = 5!/(5−2)! = 5!/3! = (5×4×3×2×1)/(3×2×1) = 5×4 = 20. 3) (n!/(n−r)!)/r! = n!/((n−r)! r!) (combinations; order neglected) Meaning: tells you how many selections you can make when choosing r objects from n, where order does not matter. ...

A Primer for Cross Product Calculations

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🧭 A Primer for Cross Product Calculations Right Hand Rule for Cross Product. Source: https://commons.wikimedia.org/wiki/File:Right-hand_rule_for_cross_product.png 1. Basis Vectors î = (1, 0, 0), ĵ = (0, 1, 0), k̂ = (0, 0, 1) These are unit and mutually perpendicular vectors. 2. Dot Product (for reference) 𝐀 · 𝐁 = |𝐀| |𝐁| cos θ î · ĵ = ĵ · k̂ = k̂ · î = 0 î² = ĵ² = k̂² = 1 3. Definition of the Cross Product 𝐀 × 𝐁 = |𝐀| |𝐁| sin θ n̂ θ is the angle from 𝐀 to 𝐁. n̂ is a unit vector perpendicular to both 𝐀 and 𝐁. The direction of n̂ follows the right-hand rule (anticlockwise = positive, clockwise = negative). 4. Fundamental Basis Cross Products î × ĵ = k̂ ĵ × k̂ = î k̂ × î = ĵ Reversing the order changes the sign: ĵ × î = −k̂ k̂ × ĵ = −î î × k̂ = −ĵ And any vector crossed with itself is zero: î × î = ĵ × ĵ = k̂ × k̂ = 0 5. Expansion in Component Form 𝐀 = a₁ î + a₂ ĵ + a₃ k̂ 𝐁 = b₁ î + ...