Homogeneous Coordinates: A Simple and Intuitive Primer
Homogeneous Coordinates: A Simple and Intuitive Primer In ordinary geometry, we use familiar coordinates such as (x, y) in 2D or (x, y, z) in 3D. These work well, but they have one major limitation: not all geometric transformations fit neatly into this system—especially translations and perspective projections. To unify everything into one clean mathematical framework, we introduce homogeneous coordinates . They provide a simple way to treat every transformation—from translations to perspective projection— using only matrix multiplication. 1. Why Do We Need Something New? In ordinary coordinates: rotations are matrices, scalings are matrices, shears are matrices, translations are not matrices . Translation is the “odd one out.” This creates friction in computer graphics, robotics, and projective geometry, where we want one system that handles everything the same way. Homogeneous coordinates fix this by adding one extra coordinate. 2. The Bas...